And while the spell doesn’t do direct damage, the enemies it Restrains in the initial round will be at disadvantage on Dexterity saves and attacks against them will get advantage, so the odds that they will be damaged by someone else during the duration of the spell are pretty good.īut Entangle is more than just a leafy Hold Person spell. The ability to immobilize such a potentially large number of enemies for up to a full minute is a significant benefit in combat. That means if the party is ever attacked by an army of pixies or crawling claws, everyone can relax because the druid’s got this (so long as they’re all staying close together). It’s also enough area to potentially capture up to 64 Tiny creatures. It’s also a large enough area to catch up to 16 Medium or Small creatures, 4 Large ones, or one Huge or Gargantuan target. The spell allows you to affect a decent area – 20’ square – and that’s a significant bit of real estate in a dungeon or other indoor environment. The only other class that can access it is the Bard via the Magical Secrets ability. When the spell ends, either at the maximum duration or when the caster’s concentration is broken, the plants wither away to nothing.Įntangle is only on the Druid spell list. Each round, the entangled creatures may spend their action to make a Strength check to attempt to free themselves. For the duration of the spell, this area is considered difficult terrain.įurthermore, any creature in the 20’ area when the spell is cast must make a Strength saving throw versus the caster’s spell save DC or be Restrained. The spell causes vines and weeds to spring up from the earth or floor in a 20’ square centered on a point within range. The game stats for Entangle in D&D 5E are as follows: Available at first level, a smart druid can actually have a surprisingly large impact on a combat with the judicious use of this particular spell from D&D 5E – Entangle. In that vein, let’s examine one of the druid spells that works in this regard.
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